The PTK Upsilon Beta Chapter will be focusing on Theme 6: Nostalgia as Play
Notes from April 2022:
Theme 6: Forget about technology
Finding the appropriate amount of screen time or real world versus VR
Video game addiction - Where does it start? How much is too much? When does it cross the line of being fun to being a problem?
Dedicated study spaces: Giving students a place where they can hang out because right now students are hanging out in some really odd areas
These reference databases offer overviews various issues, and offers ideas to narrow your topic.
The ProQuest Central database searches millions of articles from newspapers, magazines and scholarly journals. Use it to fill in gaps in your research.
"Screen time"
"Video gam*" (searches video game, video games, video gaming)
"Electronic gam*" (searches electronic game, electronic games, electronic gaming)
Gaming
Smartphone* (searches smartphone, smartphones)
"Computer use"
"Internet use"
"Electronics use"
"Technology addiction"
"Virtual worlds"
"Virtual reality"
Mindfulness
Play
Used the advanced search to narrow down your results:
AND "stress management"
AND play
AND creativity
AND addict* (searches addict, addicts, addicted, addiction)
AND "mental health"
AND teen* (searches teen, teens, teenager, teenagers)
AND learning
AND wellbeing
AND "health aspects"
AND "social aspects"
AND "psychology"
AND "psychological aspects"